Monday, 29 August 2011

New notable glitch discovery 29/8/11

Street Fighter 3 3rd Strike Online edition Exploit: How to clear Arcade mode on a demo version

It's more of a exploit rather than a glitch, it doesn't affect the characters/balance at all. But it enables players to experience more of the demo version of the game.

On the demo version, I've found a way to carry on playing the Arcade Mode after clearing the first bonus stage by starting up a 'here comes a new rival' local match. This will only work after destroying the SUV. For Parry the Ball! you need to press start on the second controller as soon as you see the Bonus Points displayed.

While it might be cool being able to clear Arcade mode on the Demo version, you are still restricted to 3 characters:
Ibuki and

Sunday, 28 August 2011

Speed Runs of the Week 3

Tools Assisted Speedrun (TAS)

N64 Goldeneye007 in 30:42.48 by Wyster & Scaredsim

Rather than taking the usual stealthy strategy, secret agent 007 treats this first person shooter like any other and runs around shooting things with a complete disregard for human life, including his own. The name is S....TAS.

Highlight: Train mission.

Real Time Speedrun (Not Tools Assisted)

Sonic Adventure 2 Battle Hero Side Story Single Segment Speed Run
in 29:09.01 (No Deaths) by son1cgu1tar

Sonic Adventure 2 was originally out on the Dreamcast in June 2001 to celebrate 10 years of the Sonic franchise. It also got ported onto the Nintendo Gamecube in less than a year later. This speed run starts off a fresh file (no powerups, new skills from start) and shows some advance execution even when the game gives you the worse camera angles in existence. Although the real time video is roughly 40 minutes, the run aims for the fastest in-game time you get per stage and boss fight. To make the run a bit more challenging, on Knuckle's stages, you have to find 3 Pieces of the Master Emerald (or Keys in Death Chamber) but they are not always at the exact same spots meaning the locations of each piece is random. This also means that some attempts are better than others all because of the locations alone.

Highlight: Crazy Gadget, enough said.

Sunday, 21 August 2011

Speed Runs of the Week 2

Tools Assisted Speedrun (TAS):
TAS: Genesis Sonic 3 & Knuckles in 29:51.2 by Nitsuja & Upthorn & marzojr

Sonic 3 & Knuckles is one of the few games that becomes very entertaining whenever a new run gets submitted.

This run takes everything you know about Sonic 3 and Knuckles and turns it upside-down. It extensively uses the "scroll objects offscreen to pass through them" trick to zip and warp to places that shouldn't be reached, break bosses, and effectively skip entire stages.
The run aims for the fastest In-game time rather than real time.
Example: clearing the stage with 31(+) in-game time seconds is much faster in real time than clearing the stage in 25-30 in-game time seconds. It looks silly for players aiming towards the fastest possible real time run.

Grand total In-game time: 19:44::57


Real time speedrun (Non TAS)

World Of Goo Speed Run by ridd3r (0:53:41)

World of Goo is one of the highest rated games on both Wiiware and Steam, it recently came out on Apple's iPad. This run never uses the 'skip a level' option and it shows a good amount of exploits in the game/physics engine.

Wednesday, 17 August 2011

Low budget redesigns.

This week announced two gaming systems to have an unexpected redesign, the first one is a new PSP model called PSP E-1000, it lacks Wi-fi, costs 99 Euros and it's only out in Europe. I’ve never seen more than one person playing the same PSP game so the impact on this loss is not going to be huge, but the lack of internet and probably the inability to recieve DLC may hurt gamers. This isn't a problem for games that are only suited for single player, which are most of the games in the PSP library.

*If the PSP E-1000 was going to be out in Japan*
The impact in Japan will be much more notable since the best selling game is Monster Hunter and as usual, Japan has been huge on using the local multiplayer features from titles like Pokémon, Dragon Quest IX, New Super Mario Bros Wii and the local arcades like Super Street Fighter IV: Arcade Edition.

Metal Gear Solid: Peace Walker is supposed to be a great Japanese game (Famitsu 40/40) but a flawed Western Game ( 7/10), flawed enough that it didn't get enough sales outside Japan due to the unfortunate nature of the PSP being less popular than the DS at that time.

The PSP was above average in Japan, competing against both the Wii and 3DS. On the plus side of things the best PSP games are roughly £15 and less here in the UK compared to the current (3)DS games at ~£30.
Would I get a PSP E-1000? It depends on my taste and the PSP library, I would like to use the full features from the PSP , such as Wi-fi for local multiplayer, DLC and the internet. So it's a no for now, but for users that do not have any interest in the wireless features, then it's more likely the E-1000 could prove suitable.

The second game system to have an unexpected redesign is the Nintendo Wii.
I was a bit surprised to hear that this system is getting a redesign, and unlike the PSP, the notable cut is the lack of backwards compatability/Gamecube Support, including:
GC Controllers,
GC Memory Cards and
GC Games.
This also means no 5 player support on the Tubrografx games!

To make things more shocking, the redesign forces the system to be laid horizontally and the original Wii models will be discontinued. I dislike this idea because you could release a bundle with GC support for the hardcore gamer audience just like the 250GB Xbox 360 Slim bundles.

This is huge indication that the Gamecube support is going to be gone for good. Just like how the DS/Game Boy Micro ditched the Gameboy Classic support. This low budget version cuts only affects a few Wii games like Super Smash Brothers Brawl, Sonic Unleashed, Mario Kart Wii and a few others, so it doesn't sound as bad as you think, unlike the PSP sacrificing Wifi = no multiplayer and DLC extras on a PSP game

The Wii has been largely successful with local/party games like Wii Sports (Resort), Rayman Rabbids, Mario & Sonic series, Just Dance series, Mario Kart Wii and the redesign cuts will not affect these games.

The new redesign is mostly aimed for the casual audience to showcase the most important features, and remove the rarely used features like Gamecube support. It might be a dirty tactic, but possibly an effective way for new (most likely casual) customers to try out and buy the redesigned Wii this Christmas 2011, before the Wii U is out 2012.

Sunday, 14 August 2011

Speed Runs of the week 1

Tools Assisted Speedrun (TAS):

Legend of Zelda: Majora's Mask TAS in 1:29:32 by MrGrunz

Majora's Mask is often considered one of the more entertaining speed runs of a 3D Zelda game, the action starts off pretty slow but once he learns the Song of Healing that is when the action starts to really shine.

This TAS of the game is the result of three years of hard work and many restarts due to new discoveries. It features many never-before-seen tricks and glitches, and completes every dungeon without getting a single boss key. Everything is done out of order, in ways that will amaze the viewer and keep them on the edge of their seat the entire way through, including a whole new way of warping between the areas in the game's over-world, and a new method of traveling that makes even the longest stretches in the game seem tiny.

Because of this, it beats a nearly 4 year old TAS run by just under 45 minutes!! It is also currently rated with a SPECIAL STAR meaning it's an incredibly high quality run in both technical and entertainment.

Funny thing is that one of the new tricks is not discovered by me but someone I don't know personally who lives pretty nearby :o


Real time (not Tools Assisted) speed run:

The Elder Scrolls 3: Morrowind Speedrun in 4:19 by Jānis 'Pendrokar' Lukss

It's pretty suprising how an open world W-RPG can be cleared in less than 5 minutes. I personally love older game engines too because the flaws are usually abusable and useful too. One of the early spells you get in the game enables the player to jump across the map for 7 seconds. Jump as soon as possible and hopefully land before the 7th second otherwise you'll take major fall damage. Raise the brightness up on your PC monitor if you find it hard to watch the dungeon segments because of the dark colours.

Loads of tricks like 'constant item attribute bug' and using the 'harmful weapons' safely are explained in this page:

Friday, 5 August 2011

Streets of Rage 1 Speed Run: Axel on Easy Difficulty in 26:42

This run was recorded back in May 2010, I didn't feel like submitting this run to SDA because it is still improvable. I want to aim for 26:30 and lower at the very least to make it submittable.

Game: Sega Megadrive Ultimate Collection
Console: Xbox 360
Recorded: By HDD DVD Recorder.

Downloadable Mp4 video: Should be playable on your iPod (Touch), iPhone, etc.

Wednesday, 3 August 2011

Dreamcast with S-video

This a video I recorded a week ago, and used it as a Video Quality Test on Speed Demos Archive, Nate said it looks great. What is interesting about S-video is that:
* It looks better than the basic composite cables (Yellow, White and Red)
* It's a very uncommon type of video cable here in the UK, most of the accessories you find in retail stores are SCART, Component and/or HDMI.
* While S-video works on my PAL Dreamcast, it does not work on my PAL Wii system, not only it gives out a black and white picture but there is a huge black line across the screen making it pretty much unwatchable.

Direct download of the video if the Flash player is laggy and slow:

My first post

Hey it's me Greenalink, you may remember me from speed runs such as:

Super Mario 64 DS,
New Super Mario Bros [DS]
and Shadow Complex.

Not to forget my published Tools Assisted Speed run (TAS for short)
Wario Land Super Mario Land 3 in 21:49.15 by me

I am also a great glitch hunter, finding bugs that are either game breaking, useful, or useless. Including:

*Own evidence (found this myself)*
GTA Chinatown Wars: How to complete the DS version in less than 5 minutes

Lara Croft GoL: How to perform infinite jumps (co-op) and Lara Croft having a psychic shield.

Legend of Zelda Ocarina of Time: How to Skip Basement floor 1 inside the Deku Tree with a simple jump (no glitchy techniques like Hovering and Megaflip/Mega sidehop).

Legend of Zelda Phantom Hourglass: Boomerang tricks through walls to get unreachable keys, Hammer over Doors to hit unreachable foot switches.

Legend of Zelda A Link to the Past GBA: How to corrupt the file and become 'cursed' Link.

Legend of Zelda Spirit Tracks: 1 major timesaver in the Marine/Ocean temple.

Wario Land Super Mario Land 3: Wario's Fake Death glitch

*Supported evidence (already discovered just recently but I posted them to show that it is legit)*
Super Smash Brothers Melee: Playing as Master Hand without cheat devices

Ocarina of Time 3D: Starting a new game with ANY item on B.

Stay tuned to this blog as I will post some interesting updates such as opinions on old/new games and other cool stuff along the way.

In case you haven't seen my youtube channel it's